Monday, April 27, 2009

09 Demo Reel

A Demo Reel I Admire:



My Demo Reel:

Wednesday, April 22, 2009

Producer - More Modeling Experimentation

Here's a screenshot of the progress on Lou's model. Not very far along, because I started over several times, and kept running into the same problems over and over when I combined and merged a part onto the head. I kept getting sharp edges around where I merged and I couldn't figure out for the life of me what I was doing wrong.

Lou's Head-Progress (the mouth is still scary to model!)

So, I took a break from Lou and tried my hand at another character I wanted to model, just to step away from it a bit. Again, I ran into the same problems here, but I eventually figured out the cause. My normals were inverted on some of the parts. It was an easy enough fix, so I went ahead and finished up the model just to prove to myself that I could do it, as well as to see how fast I could get through it. I feel like this is good grounds for a start and good practice. I feel a lot more confident in my character modeling now.

Fatcat - Front
Fatcat - Side
Fatcat - Perspective

Also, below is a quick video of Lou's environment model if you haven't seen it yet. This was what I did for my advanced time-based projects class and will eventually serve as some background scenery for Lou when he's textured and ready to be animated. :)

Wednesday, April 15, 2009

Lou Orthos

Admittedly I didn't get a whole lot done this week because I've been preparing for my Advanced Time-Based Projects class exhibition, but I did manage to narrow down Lou's design and come up with a couple of good head orthos. I plan to model this several times this weekend, and then once I have a good feel for facial modeling, I will move on to the body.

Side Ortho
Front Ortho

PS - The idea of modeling the inside of a mouth is daunting to me. If anyone has any advice or tips I would be very glad to hear them. Should I model the tongue hanging out for animation purposes?

Wednesday, April 8, 2009

Poly Modeling Experimentation

I recently asked Michelle to help me get off on the right foot with character modeling, and she helped me get a good start. I am getting a good feel for character modeling (faces at least) already! She originally gave me some orthos she had prepared for class, and went over how to model the difficult parts, such as eye sockets, noses and mouths. I started with her character, then decided to give a canine face a try and drew up orthos of one of my own characters (not Lou, I'm still trying to narrow down his design before I finish his orthographic views). Neither is finished, but I ran into a couple of problems on the dog face where I stitched the nose into the rest of the face, that I want to work out before I finish the model. Here's what I have so far.

Poly Human Head

Poly Dog Head

Poly Dog Head (Front)
Poly Dog Head (Side)